I wish we could control the vertical angle of the shots, to make better manual aiming. That link is very interesting, that info should be ingame for everyone to see. Publicado originalmente por Ryuu:Damage is not random BTW, it depends on spot where it hit and how damaged that part is: ĭispersion is random on other hand of course. Especially when you factor in ship models and presentation. Might be not as arcady and more difficult of a game than WoWS, but it certainly ranks lower on the realism scale. Steel Ocean is significantly less realistic. :P While that was the "least" realistic part of the game, it was fun. One thing I really liked in SO is the ability to control the AA guns and shooting down the planes. It's much more "simulation" oriented than WoWS. SO is closer to WoT when it comes to damage as your ship got "armor" values all around it and you can take water (which slow you down at best), loose your ship crew, be on fire, etc. Bullets are also limited and damages are much more "intense". SO is more about micro-management of your ship (or submarine) during battles. Upgrading (Modules) are much more about numbers too. Everything, for each player, runs around themselves playing as a team. WoWS uses a similar concept as World of Tank, but with war ships and slightly stripped down with the damage system. The best way I could describe the main different between WoWS and SO is this: In terms of realism, I would vote whole hearthly that Steel Ocean is a lot more "realistic" in terms of gameplay and controls.īefore you might start thinking "They copied WoWShip, right?", note that Steel Ocean was released for quite a while (since 2015). Publicado originalmente por Monarchco:WoWS is pretty much as realistic as it gets.
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